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Drunken master reboot
Drunken master reboot











drunken master reboot
  1. #Drunken master reboot how to
  2. #Drunken master reboot plus

Finally, large objects with broad, flat surfaces (such as tables) can be upended to become improvised tower shields. Improved Improvised Weapons (Ex): A drunken master of 4th level or higher can use long improvised weapons (such as ladders) as reach weapons according to their length, and improvised weapons with many protrusions (such as chairs) provide a +2 bonus on opponents' disarm attempts. The character gains a +2 dodge bonus to Armor Class against any one opponent he chooses during his turn.ĪC Bonus (Ex): At 4th level, a drunken master gains a +1 bonus to Armor Class.

#Drunken master reboot how to

Swaying Waist (Ex): At 3rd level, a drunken master knows how to weave and bob during an attack, making him more difficult to hit. Second, if a drunken master makes a DC 15 Tumble check before beginning a charge, his movement through threatened squares provokes no attacks of opportunity. This ability has two beneficial aspects: First, the charge need not be in a straight line, even though the character can still move up to twice his speed. Stagger (Ex): By tripping, stumbling, and staggering, a drunken master of 2nd level or higher can make a charge attack that surprises his opponents. When a drunken master rolls a natural 1 on an attack roll while using an improvised weapon, that weapon breaks apart and becomes useless. Most improvised weapons deal bludgeoning damage, although some (a broken glass bottle, for example) would deal piercing or slashing damage.

#Drunken master reboot plus

A drunken master's improvised weapon deals as much damage as his unarmed strike plus an extra 1d4 points. Improvised Weapons (Ex): While bottles and tankards are a drunken master's preferred improvised weapons, he can use furniture, farm implements, or nearly anything else at hand to attack his foes. The duration of both the penalty and the bonus is a number of rounds equal to the character's drunken master level + 3.

drunken master reboot

A drunken master may benefit from a number of drinks equal to his class level. Every bottle or tankard of alcohol he consumes during combat reduces his Wisdom and Intelligence by 2 points each, but increases his Strength or Constitution (character's choice) by 2 points. He can drink a large tankard of ale, a bottle of wine, or a corresponding amount of stronger alcohol as a move action. Weapon and Armor Proficiency: Drunken masters gain no proficiency with any weapon or armor.ĭrink Like a Demon (Ex): A drunken master's body handles alcohol differently from other people's.













Drunken master reboot